#pragma once

#include "IGameState.h"


class CHudState : public IGameState
{
private:

	static CHudState* m_nInstance;

	CHudState(void);
	~CHudState(void);
	CHudState(CHudState& PauseState);
	CHudState& operator=(CHudState& PauseState);

public:
	void Enter(void);
	bool Input(void);
	void Update(float fElapsedTime);
	void Render(void);
	void Exit(void);

	static CHudState* GetInstance();
};